December 2007 Archives
Fri Dec 21 00:40:09 CET 2007
code red releases part 1: cr-ische
i recently stumbled upon
CR-ISCHE having its own poeut entry
which led to the idea of presenting old code red releases from time to time.
code red is a group belonging to the pc demo scene since some time in 1994, i
believe. we released mostly (if not only) fun files, sometimes mocking some ppl
or just showing off while demonstrating nothing. and of course, releasing
progressive S3Ms was our main activity :)
there used to be
codered.demo.org (you might still find some of it on web.archive.org),
after the distro sites went offline years ago - as any other group in those days we had
several mailboxes listed as distro sites or headquarters.
nowadays there is no active website, i plan to place all files to the one remaining code red official release site at pr0n.de, but have failed to do so for several years now...
CR-ISCHE is a 32kb game written for the mekka/symposium (an annual
demo party) in the year 1997. we just needed some release so i quickly put this stuff together in - behold -
turbo pascal (i think). obviously it was never meant as a real compo entry and the resulting position #10
resembles that fact rather good :)
still, playing it today is incredibly funny (once, that is), reading the intro is also marvellous, snippet from ische.doc:
.i s c h e [adults only!] 32kb game first presented at mekka 97. .story you have been arrested by evil forces. when you tried to escape they realized how seriously you could harm them and decided to kill you. therefore you will have to try to survive and finally to flee from the prison grabbing a double-rifled shotgun, a case with unlimited ammo and an energy shield capable of blocking up to 100 shots. but your task is not easy as the enemy appears every time in a place in which you do not expect him to hide. try to terminate as many evil soldiers as possible before they kill you to save your own life. .instructions use arrow keys to aim left and right and hit space bar to shoot at a target.
somebody at pouet even made a screenshot, so i will not stop without
posting some of my own:
astonishingly, i found out this game has been downloaded thousands of times at gamezworld.de. the archive also contained a fabulous NFO on "the current state of CR" which is (falsely, instead of ische.doc) linked as ische.nfo at pouet. still, i like that amiga-like nfo reader.
to download and play, use the fabulous Dosbox, sadly cr-ische has some grafic issues and the sound does not work out of the box (due to base address setting of GUS under dosbox). this, i just remeber, was also the case on the competition machine, the game had no sound on the big screen and was therefore even more boring :)
Thu Dec 20 23:24:08 CET 2007
epson alc 1100 arith syntax error
just incase someone has the same error i had when trying to use
the printer drivers for epson alc 1100 on debian/ubuntu: after some
searching through debug error messages i noticed that the shipped
wrapper shellscript (
/usr/local/bin/pstoalc1100.sh) will fail with an "arith syntax error"
if test 1 -ge $((Copies));.
the problem is: it uses
/bin/sh, which actually points to dash in debian/ubuntu.
and dash cannot cope with this syntax. change the script to use
instead and you will have no trouble printing.
Thu Dec 20 22:28:31 CET 2007
don't trust mysql5 wait_timeout-value
brrfft, it took some time to find this one.. I had some unexpected errors on two mysql servers running as multiple masters. after inspecting the mysql settings it showed something like this:
mysql> show variables; [..] | version_compile_os | pc-linux-gnu | | wait_timeout | 28800 | +---------------------------------+-----------------------------+
my initial suspicion that a timeout occured due the
was thus dropped, as the default setting of eight hours (28800 seconds) were not suspicious
so i had to focus on other reasons for mysql's misbehaviour. after some exploration from within the mysql client i took a look at the config-file (/etc/mysql/my.cnf in debian et al) and i stumbled upon this:
the setting for wait_timeout in there was surprisingly low. but this value - which was obviously used by the server, as it caused my problems - was not used when displaying the global variables via
incredible. all other variables seem to be displayed correctly.
anyhow, it seems one should not trust the varialbe-values from within mysql client.
( tested with 5.0.32 and 5.0.45 )